"Dutch Courage" Dutch Courage: Any
character may heal themselves by spending twenty minutes binding their wounds,
catching their breath, and consuming a pint of wine. Doing so heals the
character of 1d6 points of damage. This method of first aid may only be used
once per day.
"Order of the d30" Once per game
session, a player may choose to roll a d30 instead of any normal dice roll.
This cannot be used for any purpose during character creation or for hit point
rolls.
"Two Weapon Fighting" Make one attack roll
with no offhand penalties. On a hit you roll each weapon's damage and the
highest damage before applying bonuses takes effect. On a crit (roll a 20) you
can apply both weapon's damage.
"Mortal Wounds" If anyone drops
to zero HP, and someone can heal them before the end of the round, they're ok.
Hirelings not healed are just dead. Leveled characters and henchman have up to
the number of levels in rounds to get healing. (start with 2 rounds)
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