Recap for 6/21/2019
Day 3
Day 3
Session 3:
The team is in town resting and buying more equipment. The team makes their way straight past the
gate house, past the waterfall and towards the dungeon entrance at the end of
the canyon. Graffiti-covered walls and a
bare, well-worn floor; ceiling arches 30‘ overhead; spiral staircase descends
down a hole in the center of the floor. The graffiti consists of names of
adventurers who have come this way and messages written in Kobold (―Clean
up trash, dumb men!). The spiral stairs descend way down into the
darkness. After some discussion the
group decides that there must be another way into the dungeon and that this
maybe a more common or dangerous route and possibly a trap.
They make their way up to a small copse of tress against the
north canyon wall and discover a cave entrance.
This has to be the way in! They
enter cautiously allowing the infravision seeing elf to go in first. They make their way around the rooms in this
cave and find a rabid raccoon. The druid
drops off some food as he passes him.
After searching in a few rooms and finding nothing the group opens up a
door. For some reason the Thief is
crouched down in front of the door while the half orc fighter is forcing the
door open. As the door opens a burlap
sack filled with sand swings down from the ceiling just inside the door, the
bag of sand smacks right into the Orcs face breaking his nose. No real damage (2 HP) but it was a surprise. The
room is a dead end.
They make their way around the rooms and find a spitting
cobra lurking in the corner of a room filled with rubble, gravel and debris. The group decides to put it out of its misery
with a crossbow bolt. Moving on to
another room they find a big stone throne with an open pit right in front of it
that’s about 10’ wide and 20’ deep and has rusty iron spikes at the
bottom. The throne had a button on one
of the arms that may have once been the trigger to set off that pit trap. There wasn’t much else in the room to note so
it looked like another dead end.
The magic-user says she wants to search all the walls and
floors and ceiling “everywhere in everyway” but stands there and does
nothing. The group decides this could
take a while so they fan out and each start looking at the walls and floors to
see if they can find anything. The PC
searching the north wall finds a crack in the wall which allows the torch smoke
to seep through. It’s certainly a shoddy
attempt at creating a hidden passage. It pushes right in. Nothing happens to everyone’s relief.
On the other side of the door is a dark room, the thief,
giddy with excitement, rushes right in at top speed. He launches himself right into a solid object,
he doubles over from the contact but is otherwise unharmed. In the room is a massive (15‘ × 10‘) stone
table; wrecked shelving; litter and debris.
The group searches all around the room and finds nothing. Someone decided to bash the table apart and
inside one of the table legs was a hollow compartment. Inside the group finds 50 gp, a potion of
extra-healing, and a ring. The brass
ring is enameled with bands of rainbow hues. It radiates magic, but wearing the
ring has no discernible effect. The
wizard was bullied by the half orc to taste the potion and see what it is. The wizard had a hang nail that mysteriously
healed itself but that was about it. It
must be a healing potion. Later on in
town the group discovered what it was.
After some time banging away loudly at the table a group of
(4) Kobolds wearing work belts and carrying tools ambles into the room. Even though everyone was keeping watch the
group startled the PCs. They were
interrogated and paid for information after seeming amiable to discussion
rather then swordplay. The PCs and the
Kobolds decided that each other were not a threat and had a few questions for each
other…The Wizard using her broken Kobold spoke to the 3 foot tall workers. The Kobolds stated they were on clean up duty
for their boss “Trustee” He has them on
a schedule. The PCs asked where the
dungeon entrance was, and they discovered that the dark stairs “down down down”
is the only way in that the Kobolds know about (or were willing to disclose).
The Druid asked for an escort and the Kobolds kindly refused once again using
the excuse of their duties. They were grateful
that you killed the cobra since they were unable to clean that room with it
there. The Wizard notes that the little
buggers were pointing and snickering at the Orc, offhandedly commenting on how
their “funny trick” must have broken his nose.
The Kobolds were offered some silver for more info and they gladly
mentioned that their boss runs the dungeon market place called “Kobold Korners”
in the dungeon. You can buy food, drink
and take a break there, make some trades.
They highlighted that it is neutral territory as well so no fighting! On the way out the druid decided that he can’t help the raccoon other then sending him to a permanent slumber.
The group decided to head back to town and rest, contemplate
the days events and see what’s going on in the tavern. In town the
PCs heard some rumors, the Orcs and Goblins of the dungeons are sworn enemies,
there is a natural gold vain somewhere in the dungeon. While chatting around the tavern the group notices
a man staring them down from off in the corner.
Once confronted the man talked to them about a previous group of
adventurers that went into StoneHell and failed to return. Assuming they are
dead, one of the adventurer’s cousins has come to town, hoping to retrieve a
magic signet ring so that they might inherit the nearby family estate. The PCs
agreed to help, for a fee of course. The
elf mentioned that a group of dwarves he met the day before are also on their
way to StoneHell on a research mission.
He didn’t give many specifics but he also mentioned that they agreed to
help. He really must want that ring! Lets see who gets there first!
Loot:
Sack of 50 gp
Potion of extra healing
magic ring (unknown properties)
Dead Snake
Sack of 50 gp
Potion of extra healing
magic ring (unknown properties)
Dead Snake
XP:
Handling of the Kobolds: 100XP
Snake: 15 XP
Raccoon: 6 XP
Gold: 50 XP
Attended session: 100 XP each
Handling of the Kobolds: 100XP
Snake: 15 XP
Raccoon: 6 XP
Gold: 50 XP
Attended session: 100 XP each
PCs XP Session 3:
Magic User lvl 1 138 XP
Thief lvl 1 138 XP
Fighter lvl 1 138 XP
Druid lvl 1 138 XP
Ool Man-at-Arms (1 GP per day) 10 XP
Harforth Torch-Bearer (5 SP per day) 10 XP
Magic User lvl 1 138 XP
Thief lvl 1 138 XP
Fighter lvl 1 138 XP
Druid lvl 1 138 XP
Ool Man-at-Arms (1 GP per day) 10 XP
Harforth Torch-Bearer (5 SP per day) 10 XP
Total XP all sessions:
Fighter: 422 XP
Druid: 422 XP
Theif: 422 XP
Wizard: 422 XP
(0) level - Ool Man-at-Arms (1 GP per day) 110 XP
(0) level - Harforth Torch-Bearer (5 SP per day) 110 XP
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