Showing posts with label Session Notes. Show all posts
Showing posts with label Session Notes. Show all posts

12 April 2021

Session 33: Unmute me you f**k!

 Finally the fight with the madmax idiots concludes and the heavily laden adventurers, tomb robbers, treasure seekers, head to the surface.  They get to the canyon and a few humans brigand types come from the hidden forest to speak to them.  They tell them of the hobgoblins that captured their leader and took over their hideout.  Most of the rest of their crew has dispersed and found other things to do.  The town will not welcome them due to some of the unsavory things they are known for.

14 March 2021

Session 31: Join us! Have some punch!

After resting and refreshing in the baboons' poop room they crew starts off again to find the daggers.  They make their way north and west to the room where they last saw the mad max idiots sleeping.  This time they were awake and carrying on around a cauldron drinking and acting crazy.  Two of them saw Tagar and offered him a drink.  He took a swig (Save vs Poison) and it gave him a tingle but his head remained clear.  Bill tried to cast charm person on one of the two that came by to talk and he just walked away, sat in a corner and held his head.

22 February 2021

Session 30: Rocky the head

The PCs made their way out of the area they were fighting the Mad Max idiots and went south to a large hall they had never seen before./  Giant pillars 5 feet in diameter and 35+ feet high ceilings. Firelight was bouncing off the walls in the distance coming from another room.  Tagar decided to get small and have a look, the room below as booby trapped with a trip wire and noisemakers.  Clearly an alarm to alert the Orcs who used to use that room as a guard post.

24 January 2021

Session 28: Gettin' Small

When we last left our scrubby adventurers they had just finished with the prixies.  They decided to have a rest in an empty room (They think its empty, you never know around here).  Nothing happened during their rest, Tagar used the ring that makes his eye pop out to place his eye outside the door just in case he needed to see something making noise.

06 July 2020

Session 23: Orcs, Orcs, Orcs

After demolishing the rest of the Orcs Andrew got small and floated down the hallway to check out the area to see what he could see.  After reporting back the crew made their way north to try to get to town.  They ran into a beautiful elf maiden adventurer who was trying to get them to follow her, they all just ignored her and kept going.  The elf maiden looked a little disappointed. 

12 June 2020

Session 21: MEEP MEEP

Knock Knock....
Shhhhhh, WTF was that? Shhhhhh, who the fuck is knocking? Shhhhhh.
Knock Knock....
FUCK!
Robbie!  Get your nighty night spell ready!
Huh?  What!?  I'M NOT READY FOR ALL THIS, I just redrew the eyebrows on my self again!
OK, just kinda open the door a little, point your wand at the crack.
OH SHIT DUDE! WTF are you doing here? I almost blasted your face off bro.
Hey guys!  I'm back, I uhh, umm, I decided to join you guys.
OMG my heart is going a mile a minute. 

So Tagar is back, who knows where the fu** he was.  That creepy little fu**er.  Anyway....

04 June 2020

Session 20: Happy Fun Ooze

Our PCs decide to go to the tavern and talk with the innkeeper about buying ale from the Korners, and he replied that he'd been looking for someone to bring him the mushroom ale from the tavern in the Korners! Logistics were worked out, prices settled on, and some ale was bought! Good times.


08 May 2020

Session 16: Paralysis of a Ghoulish Nature

After a night of carousing in the local tavern everyone was in good spirits and good cheer.  The locals were listening to the stories told by the group and seemed to be enthralled by the news of what evil lies in the dungeon only a half days travel from their very homes.  Bill decided he had better head to the doctor and get checked out after spending a little too much time with the farmer's daughter.  (Thanks for letting me experiment with that table, if we have more time I can concoct more intricate stories)

After much time spent gathering supplies and new armor for the hires we are off to see what loot can be plundered from the depths.  The group makes it to the stairs unhindered/unmolested.  The team sees a group of wild? horses move into the disappearing forest on their way to the cave entrance.

04 May 2020

Session 15.5: Drunken Antics!


The hammer maybe good for the cleric. He has a mace d6. He also has a +1 staff. He can only use that staff if he uses two hands. If he has a hammer, he can use a shield as well. Just a thought. Since you all agreed to pay the hammer is +1. Not cursed.

Magic items are rare and not likely to be found in a shop.  Magic items do not give you XP either and most merchants couldn't afford them.  I wouldn't part with it. You will come across monsters you can't hit unless you have a magic weapon.

The old thief has a +1 short sword the assassin could borrow while he is in therapy. Since Andrew isn't around for a few more weeks maybe someone else can borrow it.


30 April 2020

Session 15: Flailing around the dungeon


After the funeral boat disappears into the hallway you gather your wits and make your way again.  you search the two rooms in that hallway and find 3 ghouls eating a goblin carcass and something else.  You find a huge lot of copper trinkets and a sparkling war hammer.  The war hammer was lent to the hire until you can decide what it is exactly. The trinkets are hidden in a bag under some bodies since its way too heavy to carry. There were some strange fluids found and sampled as well as some other powders and spices.  Furthermore, you checked a closed door and saw that there was a crematorium that seemed like it had been recently used.

24 April 2020

Session 14: The River Styx

Thanks again for another exciting game on Roll20.  It was a good time and I am glad everyone else enjoyed it.  I am appreciating the maps being on the table and how things are going.  Some of the macros have been helpful as well.  Thanks, Andrew, for putting those together for the most part.  I will be getting the monsters in there as much as I can so we can have an easier time.

The next game is one year! 14 or 15 sessions in one year isn't too bad.


16 April 2020

Session 13: The Walking Dead

One Year Anniversary is coming up for the game.  We started this game on April 26th 2019.  Glad we kept it going.  Average of about once a month.  We started with Chris, Robbie and Bill.  Brought in Greg and then Andrew and Pete a bit later on.  Hope we can keep it going for a while longer.  You have only explored 40% of the 1st level :).

This is the first game we have played on Roll20.  It went very well.  I was happy that everyone joined and played along with me.  I think this is a good alternative but I prefer playing with real people and real dice.  Either way I will certainly play Roll20 again.

When we last played, which was in February, you were in one of the crypts, looting as usual when someone noticed a secret doorway.  You opened the door and saw piles of bones.  You also noticed a thick mist had formed on the ground in the next room.


02 February 2020

Session 12: Loot the dead!

Day 16

The crew gets off their lazy asses and start thinking about going back to the dungeon. The Thief hurt his back by being a wuss so he stayed in town. The rest need to buy some things first.

3 Potions of Invulnerability
1 Poison
2 Poly-morph Self
1 Gaseous Form
1 Invisibility
1 Flying
1 Heal
1 Giant Strength

The mage is really tapped out and says he won't have much in stock for a while.

Potion Bill Experimented with is a Gaseous Form

Who has what potion?


24 January 2020

Session 11.5: Finishing the session over email/Slack

Turning in the signet ring:
Gregoire casts detect evil on the elf in the tavern while he isn't looking, there is nothing evil about him.  You had already cast detect magic in the altar room and that ring did not glow.  He is just an impatient elf who is eager to get on with his family business and mourn his lost cousin.  He has documentation to prove that he indeed is the next in line to inherit the family estate with a sketch of the signet ring symbols.  The man thanks you and gives you 500gp (You also get 1500XP for completing the quest. (Which included dealing with the evil clerics which would have been the elf's next request before hanging over any cash.


18 January 2020

Session 11: Sleep well my friends

day 14 and 15

Back to our regularly scheduled program.  While the hires are sobbing over their lost comrade the others are debating on their next move.  Which way should we go?  Should we sleep or go for it?  There is an unopened door that's hard to resist. The druid decides to cast “Speak to Animals” on himself thinking there maybe a helpful dungeon squirrel or something along the way.  Who knows in this place, right?

16 December 2019

Session 10: Tales from the Crypt

day 14

When we last left our weary adventurers, they were debating their next steps in the evil secret altar room.  Around them are the scattered remains of the rats and a dead fish swimming around the altar pool.  Gregoire is angry and wants to smite the cultists for this grotesque mockery of all that is good and holy. (The others just want to get treasure) He convinces the rest that they need to go after them.


28 October 2019

Session 9 - After the cultists!


day 14

Executive decision. Everyone levels up to Level 2! We have been playing for a while and I think that everyone deserves to level up.  The next level will require everyone to reach their classes required experience points. 

After returning to town after a long trip to the dungeon the group decides to spend a week improving their skills.  The wizard spends a week and discovers some pages in her spell book were stuck together.  She knew there was something missing.  There are about 6 spells in total now that she can choose from.  She can now cast 2 per day.

The cleric is also praying to his god to gain the wisdom to cast more spells.  The Druid is out in the wilderness training his cat and the others are hanging out at the tavern.  The traveler you met in the bar is anxious to get the ring or his cousin back.  He is worried because no one has seen them since they left and those dwarves never came back either.

12 October 2019

Session 8: The Rat Man

day 7

After defeating the back up Orc guard post the group decides to make their way in the direction that Rocky told them to go to look for the signet ring and the adventurers that hopefully still have it.  The Orc army can wait until the PCs are ready to come back.  They want to make money!

22 September 2019

Session 7: Glutton for punishment!


day 5 and 6

In last weeks episode of the Stonerhell antics we left off in the room where they last met the Dwarf Snoori.  The escaped the Orcs and made their way back through the secret door.  They take a few minutes to catch their breath and make their way out of the dungeon.  The move the plank off the pit trap after crossing and hide the plank in another room to use it another time.

09 September 2019

Session 6: Kin of Crom and ORCS!


day 5

When we last left our adventurers, they were collecting their wits after Crom died from the bite of a gecko.  The PCs decided enough was enough.  They went back to town and had a rest.  After hitting the bank and purchasing some items and potions the PCs are off to the tavern for breakfast. Their collective loot is now a 250 GP gem and 495 GPs.