Finally the fight with the madmax idiots concludes and the heavily laden adventurers, tomb robbers, treasure seekers, head to the surface. They get to the canyon and a few humans brigand types come from the hidden forest to speak to them. They tell them of the hobgoblins that captured their leader and took over their hideout. Most of the rest of their crew has dispersed and found other things to do. The town will not welcome them due to some of the unsavory things they are known for.
12 April 2021
14 March 2021
Session 31: Join us! Have some punch!
After resting and refreshing in the baboons' poop room they crew starts off again to find the daggers. They make their way north and west to the room where they last saw the mad max idiots sleeping. This time they were awake and carrying on around a cauldron drinking and acting crazy. Two of them saw Tagar and offered him a drink. He took a swig (Save vs Poison) and it gave him a tingle but his head remained clear. Bill tried to cast charm person on one of the two that came by to talk and he just walked away, sat in a corner and held his head.
22 February 2021
Session 30: Rocky the head
The PCs made their way out of the area they were fighting the Mad Max idiots and went south to a large hall they had never seen before./ Giant pillars 5 feet in diameter and 35+ feet high ceilings. Firelight was bouncing off the walls in the distance coming from another room. Tagar decided to get small and have a look, the room below as booby trapped with a trip wire and noisemakers. Clearly an alarm to alert the Orcs who used to use that room as a guard post.
24 January 2021
Session 28: Gettin' Small
When we last left our scrubby adventurers they had just finished with the prixies. They decided to have a rest in an empty room (They think its empty, you never know around here). Nothing happened during their rest, Tagar used the ring that makes his eye pop out to place his eye outside the door just in case he needed to see something making noise.
06 July 2020
Session 23: Orcs, Orcs, Orcs
12 June 2020
Session 21: MEEP MEEP
04 June 2020
Session 20: Happy Fun Ooze
08 May 2020
Session 16: Paralysis of a Ghoulish Nature
04 May 2020
Session 15.5: Drunken Antics!
30 April 2020
Session 15: Flailing around the dungeon
24 April 2020
Session 14: The River Styx
The next game is one year! 14 or 15 sessions in one year isn't too bad.
16 April 2020
Session 13: The Walking Dead
This is the first game we have played on Roll20. It went very well. I was happy that everyone joined and played along with me. I think this is a good alternative but I prefer playing with real people and real dice. Either way I will certainly play Roll20 again.
When we last played, which was in February, you were in one of the crypts, looting as usual when someone noticed a secret doorway. You opened the door and saw piles of bones. You also noticed a thick mist had formed on the ground in the next room.
02 February 2020
Session 12: Loot the dead!
The crew gets off their lazy asses and start thinking about going back to the dungeon. The Thief hurt his back by being a wuss so he stayed in town. The rest need to buy some things first.
3 Potions of Invulnerability
1 Poison
2 Poly-morph Self
1 Gaseous Form
1 Invisibility
1 Flying
1 Heal
1 Giant Strength
The mage is really tapped out and says he won't have much in stock for a while.
Potion Bill Experimented with is a Gaseous Form
Who has what potion?
24 January 2020
Session 11.5: Finishing the session over email/Slack
Gregoire casts detect evil on the elf in the tavern while he isn't looking, there is nothing evil about him. You had already cast detect magic in the altar room and that ring did not glow. He is just an impatient elf who is eager to get on with his family business and mourn his lost cousin. He has documentation to prove that he indeed is the next in line to inherit the family estate with a sketch of the signet ring symbols. The man thanks you and gives you 500gp (You also get 1500XP for completing the quest. (Which included dealing with the evil clerics which would have been the elf's next request before hanging over any cash.
18 January 2020
Session 11: Sleep well my friends
Back to our regularly scheduled program. While the hires are sobbing over their lost comrade the others are debating on their next move. Which way should we go? Should we sleep or go for it? There is an unopened door that's hard to resist. The druid decides to cast “Speak to Animals” on himself thinking there maybe a helpful dungeon squirrel or something along the way. Who knows in this place, right?
16 December 2019
Session 10: Tales from the Crypt
When we last left our weary adventurers, they were debating their next steps in the evil secret altar room. Around them are the scattered remains of the rats and a dead fish swimming around the altar pool. Gregoire is angry and wants to smite the cultists for this grotesque mockery of all that is good and holy. (The others just want to get treasure) He convinces the rest that they need to go after them.
28 October 2019
Session 9 - After the cultists!
Executive decision. Everyone levels up to Level 2! We have been playing for a while and I think that everyone deserves to level up. The next level will require everyone to reach their classes required experience points.
12 October 2019
Session 8: The Rat Man
After defeating the back up Orc guard post the group decides to make their way in the direction that Rocky told them to go to look for the signet ring and the adventurers that hopefully still have it. The Orc army can wait until the PCs are ready to come back. They want to make money!
22 September 2019
Session 7: Glutton for punishment!
In last weeks episode of the Stonerhell antics we left off in the room where they last met the Dwarf Snoori. The escaped the Orcs and made their way back through the secret door. They take a few minutes to catch their breath and make their way out of the dungeon. The move the plank off the pit trap after crossing and hide the plank in another room to use it another time.
09 September 2019
Session 6: Kin of Crom and ORCS!
When we last left our adventurers, they were collecting their wits after Crom died from the bite of a gecko. The PCs decided enough was enough. They went back to town and had a rest. After hitting the bank and purchasing some items and potions the PCs are off to the tavern for breakfast. Their collective loot is now a 250 GP gem and 495 GPs.