Day 1
· On your way to the port town of Ravens Dell
you are in a Shipwreck and are rumored to be the only survivors.
· Cleric (Waalter) of the tower found you
shipwrecked on the shores just outside of Ravens Dell. You were the only survivors. The Cleric says he saw you in a vision and
took you in. He keeps rambling about how
you maybe "the chosen". Once
you notice the rings on your fingers that were not there before it seems that
there is more to you then meets the eye.
· The rings are not very noticeable at first and
seem very plain. You can barely feel
them. You cannot remove them. Where did
they come from? Even Waalter the Cleric does
not know but feels that it is a sign that the gods look favorably on you. You
feel slightly different with them on. (Added bonuses for the magical effects
when creating your characters)
· Cleric adds more info:
Goblin Raiders into some of the local villages and along the main road. Undead are cropping up closer to the dungeon it self at night. This is all a new development. For many years the dungeon was just a place that was left alone. Everyone pretended it didn’t exist. Well some of us did...
Goblin Raiders into some of the local villages and along the main road. Undead are cropping up closer to the dungeon it self at night. This is all a new development. For many years the dungeon was just a place that was left alone. Everyone pretended it didn’t exist. Well some of us did...
· The Cleric tells you that you will be paid for each
level of the dungeon that you map and all the information you gather from that
exploration. What monsters are taking up
residence there? Any super natural
activity? Why are the dead restless?
Stonehell Dungeon has been visited by countless adventurers but rarely
return.
· Final payment will be remitted
once you determine the root cause of the heightened activity and a bonus for
resolving it. (Long term goal, there will be mini quests)
· You can keep anything you take
from the dungeon and stay in the tavern for free in between delves. You can safely keep equipment there that you
are unable to carry.
·
You created your characters at this point.
o Crom the
Elven Thief (Dude)
o Ormal the
Human Magic User (Chick)
o Boomore
the Fighter Half Orc (Gender Neutral)
o Caine the
Human Druid (dude)
· Everyone pooled together their gold and
stopped at Ye Olde Bloodbath & Beyonde and picked up some equipment for the
group, Since Ormal was so rich she got an extra crossbow for the hirelings. (I
think it was her)
· Everyone heads to the local Tavern the One
Eyed Raven. Everyone had a drink and
talked to three potential hirelings. One passed out drunk. Hired the other 2
for 1 gp per day each.
o Ool
Man-at-Arms Human
o Harforth
Torch-Bearer Human
·
Heard 2 rumors from the bartender/bar owner
and her daughter the serving girl.
o One
section of the dungeon is filled with dangerous plants.
o The orcs
and goblins of Stonehell are sworn enemies.
· Rowan bursts in tavern tells about goblins
raiding his caravan. You agree to help Rowan's friend Roland who is hurt. Rowan
barely escaped with his life. The group
agrees to help Rowan.
o This is the
first side quest. There maybe more as
you travel and explore the dungeon.
· The group traveled North with no issues.
Reached some ruins in the early afternoon. The Magic -User recognized that
there was a small Pesh field hidden just off the road. The Thief goes in and
collects as much as he can. The others find Roland dead and calls over thief to
search the ruins. Find 10gp. 10 arrows. 2 potions (healing). (I accidentally gave this away, rookie mistake)
· After finishing up the search you saw 3
goblins make their way toward the group. The goblins are abnormally aggressive
towards the group. (Besides robbing shipping routes what else were they up to?)
· The goblins come at the PCs. Before they could
get there one goblin gets shot right in the head and goes down. Crom the thief
rushes at the two that are left. (This is gonna end badly) The ugly one whacks
Crom with his sword, slices into his leather armor and cuts him badly. (his
wisdom score is really showing here) A few more bad swipes are taken by the
group of Adventurers. The PCs take out one more goblin and as the last one
tries to run the hired help Ool finishes him with his brand new crossbow.
(Lucky we brought him along!)
· Moraud the dwarven cleric walks up to Crom and
tells him to relax. He takes the pain completely away. The wounds are gone and
the gashes look like fresh new skin.
· The travelers are tired. It's late afternoon. The sun will be going down soon and it maybe
a good idea to rest and collect your thoughts.
Haul from Session 1:
12gp.dagger, 10 arrows, supply of Pesh and Halfling weed,
30 xp Goblins
12 xp gold
1000 xp complete side quest (if you make it back to to the tavern)
200 xp Pesh and Halfling Weed
1242
Fighter 310 -46 = 264
Druid 310 - 46 = 264
Theif 310 - 46 = 264
Wizard 310- 46 = 264
(0) level
- Ool Man-at-Arms (1 GP per day) 93
Harforth
Torch-Bearer (5 SP per day) 93
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