Day 4
When we last left our adventurers they were back in the room with the spiral stairs leading up and out of the dungeon. They made their way south of there and saw some deep claw marks on the ground in front of them. upon further inspection (and a good roll) the thief saw that a 10x10 area was actually a pit trap that opened up once they poked it with the 10 foot pole.
The adventurers decided to go a different direction and ended up in another room. Once they all filed in there was a booming voice "―Fools! Flee before your bones rest here evermore!" Sinister laughter follows and it scares the torch bearer and he seems a little reluctant to go anywhere. The rest of the crew decides to continue inspecting the room awaiting whatever will happen.
On the other side of the room is a rusty portcullis. Together the orc and one of the other PCs helped lift the rusted portcullis open. It made a tremendous clamor but no one other then the group seemed perturbed. They saw a hallway going north and south that ended in closed doors. One person watched the north door while the others went to the South door. Inside they discovered a giant stone wheel. Adorned in strange glyphs and what looked like happy and sad faces all the way around the outside edges. There was a pointer at the top pointing at nothing.
After some debate the thief decides to try moving the wheel to point to on of the smiley faces. Nothing happens. Then he gives it a strong spin. The sound echoes throughout the dungeon. Very loud clattering sound. It lands on a smiley face. After a moment a bright blue gem appears in the thief's hands. Now the thief also has a smiley face. The man at arm's wants to try his luck. Another loud clamoring spin. This time it lands on a frouny face. The Man at Arms looking disappointed gives a great yawn and walks away. Everyone else is tired of the racket the when keeps making they decide to leave. Suddenly the torch bearer runs for the wheel and before anyone can stop him he goes to spin. The wheel doesn't budge. It looks like its back to pointing to nothing again.
The adventurers make their way to the north door and open it. Inside is a room with a dusty old dry fountain of a leaping fish. A skeletal hand is gripping the base of the statue and a pile of old dusty bones are next to the hand. There is a door to their left and nothing else in the room.
After poking the hand and the fountain with the pole the thief decided to get into the fountain and look at the fish more closely. He doesn't see anything special and grabs the fish and starts to twist hoping that would trigger something interesting. Indeed that was enough to set off a hissing sound and with amazing alacrity (rolled a 1 against Dex) the thief tumbles out of the fountain and away. The gas spewing out of the fish clouds the area around the fountain. The thief inhaled a tiny bit and made him feel queasy. Everyone pours out of the room and heads west down a dark corridor. They reach a 4 way intersection and funnel up north towards some caves.
In this cave there are the sounds of dripping water and some phosphorescent moss growing all around giving off an eerie green glow. There is a tunnel leading off to the north east of the room and they end up in another cave with a well that seems to lead down. Since the elf can see the bottom we are guessing its about 60'.
The group heads north and run onto some kobolds collecting bat guano. One of them recognizes the orc from the caves outside and snickers at his broken nose. The orc gives him a staggering smack to settle him down. The kobolds cower and hush everyone as to not disturb "Da Dragon" next door who will eat them if they are too loud. The thief decides there cant really be a dragon over here so he convinces the party to have a closer look.
After entering the dragons den the orc sees the lizard hanging upside down from the ceiling, calling the others in it drops down and a fight begins. This is one big lizard! Its over 5' in length but is definitely no dragon. It could certainly eat a kobold whole.
Many rounds of fighting ensue. Lots of arrows and blows. The druids companion was hurt bad, and the magic user wisely stayed back and fired his crossbow. One fatality was poor Crom, the thief, managed to get his head bitten off. The group, although in mourning, is ready to head out of the dungeon to reassess the damage and regroup.
Fatalities:
Crom the Thief.
Treasure:
1 Blue Gem: 250 GP
100 GP (Gecko's hideout)
Golden circlet: 1100 GP
XP : (2 sessions worth)
Attending the session:
200 XP per player
1450 XP total from treasure
100 XP for the gecko battle
100 XP avoiding the pit trap
100 XP Successful team work sneaking
638 XP per player
Total XP all sessions:
Fighter: 1060 XP
Druid: 1060 XP
Theif: 1060 XP
Wizard: 1060 XP
(0) level - Ool Man-at-Arms (1 GP per day)
(0) level - Harforth Torch-Bearer (5 SP per day)
If these two survive another few runs in Stone Hell we can level them up to level 1 men at arms.
Not quite ready to level up yet. Getting close!
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