Pesh Effects: (Halfling Pipe weed)
Strong feeling of peace and euphoria, as well as a strong sense of hunger. PCs will not fight unless attacked.
If monsters are using Pesh the monster reaction rolls get a +2 in the positive. (Less likely to attack)
All effects will last 1d4 + 1 Turns
Roll 1d6: 1-3 Success, 4-6 Fail (Con bonus add for success)
Thief could increase checks by 10% but if failure becomes slower by 50%, -2 to attack.
Magic User can occasionally get a spell back but if failure become slower by 50%, -2 to attack.
Everyone else +2 attack but risks: chance of becoming slower by 50%, -2 to attack.
After 1d4+1 Turns user is always lethargic and has -2 attack and is slow by 50% for another 1d4+1 turns. One of those turns is spent eating rations.
Roll 1d6: 1-3 Success, 4-6 Fail (Con bonus add for success)
Thief could increase checks by 10% but if failure becomes slower by 50%, -2 to attack.
Magic User can occasionally get a spell back but if failure become slower by 50%, -2 to attack.
Everyone else +2 attack but risks: chance of becoming slower by 50%, -2 to attack.
After 1d4+1 Turns user is always lethargic and has -2 attack and is slow by 50% for another 1d4+1 turns. One of those turns is spent eating rations.
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