day 5 and 6
In last weeks episode of the Stonerhell antics we left off in the room where they last met the Dwarf Snoori. The escaped the Orcs and made their way back through the secret door. They take a few minutes to catch their breath and make their way out of the dungeon. The move the plank off the pit trap after crossing and hide the plank in another room to use it another time.
In last weeks episode of the Stonerhell antics we left off in the room where they last met the Dwarf Snoori. The escaped the Orcs and made their way back through the secret door. They take a few minutes to catch their breath and make their way out of the dungeon. The move the plank off the pit trap after crossing and hide the plank in another room to use it another time.
The weary adventurers make their way back to town to lick
their wounds and think about what they got into. They make their way to the
town of Ravensdale to clean up and sell their wares. They sell all the items they pilfered from
the Orcs but keep the 50 arrows they found for later use. The Druid spends a while talking to the
blacksmith about an item he wants made for him.
He wants a 13” round boulder/stone with some kind of handle or holes to
hold it with (Think Bowling ball). He has
not yet divulged the reason for this but the Blacksmith said he can make it for
10 GP and it will take about a week to make.
He has a plan no doubt and his last trip to the dungeon was most likely
the inspiration for this.
After spending a very long time perusing the shop and seeing
how much equipment is available for purchase the adventurers decide that they
have to wait until the next day to go to the dungeon again. That evening the
adventurers hire two new soldiers to help. Hursus and Ullo. Both out of work mercenaries looking for
someone to pillage and plunder with. The adventurers finally make their way
back to the dungeon early the next morning.
They head down the stairs and head back in the direction of
the pit trap they found. After some
discussion of where to go from there the Orc and Druid have a quick look down a
hall way they haven’t gone down yet. He
hears some loud chittering in one of the rooms and seeing that his compadres didn’t
join him he backs off and heads back to the “Dwarf hieroglyph” room with
everyone else.
The Thief decided to open up the secret door again and see
if they can find out what the Orcs were up to or planning. As soon as it clicks open the thief slips and
it slams against the wall. BAMMMM!!! (Rolled a 100 on a sneak). The Orcs
in the room jump up and say “Who goes there!” in Orcish. The Half Orc replies (Before
they could see the adventurers) ”We are
just returning from patrol stand down!” That gives the PCs the edge they needed
(for surprise) and they file in and attack.
After some back and forth fighting the new hireling Ullo gets
slaughtered by a short sword to the chest.
The PCs keep fighting and finally take out the 5 Orcs. They finished the fight and found around
100gp laying around. These guys were
gambling on the job! The PCs remove the
gong from the wall and drop it down into the Pit.
We stopped here for the night. Since the PCs want to keep going, I wont
tally up XP until after the next session.
We only really had about an hour of game play so we didn’t have much
time.
Session 7 GP and Kills:
5 Orcs dead: 50 XP
100 gp: 100 XP
^Above XP not counted yet.^
Current XP Totals:
Fighter: 1260 XP
Druid: 1260 XP
New Theif: 200 XP
Wizard: 1260 XP
Cleric: 200 XP
(0) level - Ool Man-at-Arms (1 GP per day)
(0) level - Harforth Torch-Bearer (5 SP per day)
(0) level - Hursus Man-at-Arms (1 GP per day)
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