Since this was my first time DMing a large combat event
things got a little out of hand and my D&D 3.5 brain took over. We had a few players move AFTER attacking and
also used Attack of opportunity. That’s a
“no no” in B/X style play and while its OK to house rule stuff I want to keep
combat as close to these rules as possible.
Taking into consideration the following combat sequence:
1. Cast a spell or run from melee have to be
announced before we roll initiative.
2. Roll a d6 for initiative (Both Sides)
3. Then whoever won: move, missile, spells, melee,
in that order.