12 June 2020

Session 21: MEEP MEEP

Knock Knock....
Shhhhhh, WTF was that? Shhhhhh, who the fuck is knocking? Shhhhhh.
Knock Knock....
FUCK!
Robbie!  Get your nighty night spell ready!
Huh?  What!?  I'M NOT READY FOR ALL THIS, I just redrew the eyebrows on my self again!
OK, just kinda open the door a little, point your wand at the crack.
OH SHIT DUDE! WTF are you doing here? I almost blasted your face off bro.
Hey guys!  I'm back, I uhh, umm, I decided to join you guys.
OMG my heart is going a mile a minute. 

So Tagar is back, who knows where the fu** he was.  That creepy little fu**er.  Anyway....

The crew starts checking out more doors in the dungeon.  This is a really cool place.  If there wasn't so much dust it maybe kinda homely.  Maybe if there wasn't a stupid floating ball zapping Robbie's pants.

You enter an old storeroom. They check out this room with some really old long rotten food stuffs and in a barrel is a wet carpet of moss that slithers out of a barrel.  The wet carpet of moss is moving, WTF? And now it fires off some tendrils at you. Holy Crap. The first encounter is in a barrel.  Yup. Welcome to StoneHell folks.  All of you plug away at it and it takes minimal damage.  After a few rounds the thing just stops dead.  It was like trying attack a piece of wet sod. Aren't you glad you came back Tagar?

On a shelf is a beaker?  That's all?  a fucking beaker? At least its METAL.  Awesome. Well it has some cool writing on it and the Magic User recognizes the symbols and writing on it. It has something to do with potions.  The wizzy p[ops it into their bag and then they fuck off from that room.

They find another room filled with rats and old furniture.  Robbie puts most of them to sleep and Tagar eagerly kills them all, WTF is it with this guy? How do we know he won't kill us all in our sleep. This is definately an old classroom.  Maybe a classroom for wizards and magic users?  I thought a wizard school would be like Hogwarts or something.  Anyway Low and behold! In the room are like 5 big ass gems.  Yes Bill one of them is green. :) There are even 2 vials of liquid that could be something cool. I don't know why you guys never just drink one randomly. Could be good times you know? 

Next is the snotty slug room, there are some 3 foot nasty looking things in there that leave a nice wet trail behind them.  One of them hawks a luggy right at Gregoire and it starts to sizzle a little when it lands on his skin.  Tagar, creepy as he is, starts scraping up the spit and puts it in a vial.  Behind the shelves is a door.  Behind the door they hear some thumping and moaning.  They open it and its a bunch of undead wizards. WTF happened in this place?  Why re there undead wizards all over the place?  Anyway one found a chink in the orcs armor and got him nice and good. (At least I think he got hit in there, maybe it was in another room)

After getting rid of those damn zombies they find some runes on the wall (NOT RUINS DAMMIT).  The runes are push-able and pushing the right combinations opens up another wall.  That opens into a room with an altar with a stone book on it.  Robbie recognizes that this is a Shrine to Math and the God of Magic. I don't see anyone prayin' in here? This place is getting more and more weird but its still pretty cool right? They press some more runes that are all over the walls and it opens another door to the north.

The room has a big old post bed in it, the room looks untouched.  There are mildewed furnishings; painting of bushy eye-browed wizard over poster bed. The orc is like, I like that guy, he looks like someone I know and takes it off the wall.  he is quite pleased with himself.  Bill, however, is not.  He says he is poking around under the bed. Wizards keep shit under beds.  They find an invisible coffer.  I like the approach here.  They get the invisible thing all wet and blow some dust and ash on it to see it better.  They poke it open from far away cause they know shit is gonna happen.  Nothing does though.  Inside are 100 GP and a couple of scrolls.  Robbie should just read that shit but he all scared of being cursed or something.  Such a smarty pants, thinks he knows shit.

In the next room is an old ruined library and some little people skeletons.  Dude they are small and quick.  This is where they find the chink in Pete's armor.  Bill made a bad joke and we moved on :)

They went south into another room with a bunch of mirrors all over the walls.  These wizards are really fucking eccentric.  I mean why do they need to look at themselves on all the sides of the walls?  Bill and Pete make their way into the room.  Bill decides to roll up the carpet on his way in.  Pretty smart except it just falls apart mostly. Then Pete really feels that chink and it hurts pretty damn bad, its like its hurting all over again.  Bill is like WTF is wrong with you now? I don't feel anything. Go back you wuss.  They others are like HELLS NO WE WONT GO.  Then someone has a brilliant idea to heal Pete and whoever else is hurt because it seems like hurt people are getting hurt more when they step into the mirror room a little ways.  Way to go Sherlock.  After they heal they make it through with no issues. The brass door is still locked and they don't like the orb so they go to another room back the way they came.

That room gets opened and in it is a casket and a mummy inside it.  Next to it is a glowing vial of something.   That's it folks!  Till next week.



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